Characters in our game closely interact not only with each other but also with the world around – with objects, nature, animals, plants and weather. And, in different situations, they do it in different ways.

Personality of each character is individual because of many various parameters.

A character has personality traits, which determine his/her behaviour, mood, and actions. In total, a character has 6 main personality traits and 5 additional traits. During the creation of a new character, a player can choose main traits and some other features.

When new child is born he gets a set of teats automatically:

1 trait – from father (randomly);

1 trait – from mother (randomly);

1 trait – from grandfather (randomly);

1 trait – from grandmother (randomly);

2 traits – randomly from the general list.

A player will get an opportunity to choose all traits for on infant only if certain conditions will be fulfilled.

5 additional traits may be obtained during the life of a character, depending on his actions and life situations. Those traits can't be chosen by a player.

Characters react in a different way to objects, events, other characters' actions, weather – depending on their temperament and mood.
Character's reaction is automatic – without player's influence. A big part of gaming process is determined by artificial intelligence: an automatic reaction of a character on certain stimulus depends on his temperament. Some character's actions a player won't be able to predict of change.

Personal features of a character, which have an influence on his life and behaviour:
Personality traits

Octopus Entertainment LTD

The young and ambitious team of Ukrainians in Canada and Ukraine - Octopus Entertainment, is brought together with a positive vision of the world, shared love to computer games, creativity, learning new and creation of the impossible.

Our potential – talented, hard-working and cohesive team of game developers, writers, designers, artists and programmers. 


Victoria, British Columbia, Canada