Personality
Characters in our game closely interact not only with each other...
but also with the world around – with objects, nature, animals, plants, and weather.
And, in different situations, they do it in different ways.
A personality of each character is individual because of many various parameters.
A character has temperament traits, which determine his behavior, mood, and actions. In total, a character has 6 main temperament traits and 5 additional traits. During the creation of a new character, a player can choose the main traits and some other features.
When a new child is born he gets a set of traits automatically:
1 trait – from father (randomly);
1 trait – from mother (randomly);
1 trait – from grandfather (randomly);
1 trait – from grandmother (randomly);
2 traits – randomly from the general list.
A player will get an opportunity to choose all traits for an infant only if certain conditions will be fulfilled.
5 additional traits may be obtained during the life of a character, depending on his actions and life situations. Those traits can't be chosen by a player.
Characters react in a different way to objects, events, other characters' actions, weather – depending on their temperament and mood.
Most often character's reaction is automatic – without a player's influence. A big part of the gaming process is determined by artificial intelligence: an automatic reaction of a character on a certain stimulus depends on his temperament. Some character's actions a player won't be able to predict change.
Personal features of a character, which have an influence on his life and behavior:
Temperament traits
Zodiac
Reputation
Chemistry
Hobbies
Interests
Skills
Taste
Fears
Habits
Mood
More details we will describe in a process of the creation of the game. Check for future updates on our web-site.