In space was discovered a new system with a planet suitable for a life and two suns – Red Giant and Blue Dwarf. Scientists named this cluster – System Trinity. There is a blue little sun that revolves around the planet Trinity like a satellite and emanates pleasant bluish light, providing day-night change. The weather is determined by a big and hot star, which is always visible on the horizon and creates spectacular views – our planet revolves around it. That star with beautiful deep-red colour (half-stark lava) gives warmth to the planet but not light. The planet always turned to the star with the one of its poles – planet Trinity's axis isn't horizontal, like Earth's one, but vertical, like Uranus has.

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First settlers

From Earth to planet Trinity was sent the first spaceship with a scientific expedition. All members of that expedition in result become first settlers and found the first city on Trinity.

The crew includes all available at the first level professions. After the city was founded, members of the expedition tune their professions for city's needs: the captain becomes first mayor, commander – first ranger. Also, will be available a firefighter, an engineer-mechanic, a chef, a taster, a doctor, a trainer, a scientist-professor, a zoologist, a botanist, a constructor and many others.

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Planet Trinity isn't explored at all – anything could be dangerous for people: any bush, tree, rock or animal. The main goal in continuation of the game is exploring and analyzing never seen before kinds of plants, animals, soil, minerals – search of resources for maintaining life in the new city, its development and expansion.







The weather on the first forest continent is pretty much the same as on the Earth: four seasons – winter, spring, summer and fall. All three other continents have almost stable weather – without big changes during a year. But unexpected local cataclysms occurs – strong wind or sand or snow storms, showers with hail and thunderstorms. About that will be warned on TV or radio. But consequences always different and unexpected. That adds suddenness and living processes to the game.

















The weather on the first forest continent is pretty much the same as on the Earth: four seasons – winter, spring, summer and fall. All three other continents have almost stable weather – without big changes during a year. But unexpected local cataclysms occurs – strong wind or sand or snow storms, showers with hail and thunderstorms. About that will be warned on TV or radio. But consequences always different and unexpected. That adds suddenness and living processes to the game.

The city will be developed level by level. The current level depends on indicators of citizens success and assimilated territories. Depending on the level of the city will be available different buildings, entertainment, shops, restaurants etc. The appearance of the city evolves starting from plastic houses to skyscrapers. With increasing of the city's level will be added new architecture of the buildings and their specialization.

There is only one capital city on each continent, but each city has many different districts. All cities will be connected with each other – trade of food and stuff, travels of the citizens. The connection between cities will be accomplished by air with flying machines and also by water – water transport.

The main game process will be in life simulation mode. The main game character is human, that is a basic component of the game. Characters are born, become an adult, learn, get married, work, give birth, get old and die. At the same time, player can control a few characters, who live in the one house. Each character has its own temperament, interests, hobby, desires etc.

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Each character has temperament traits which determine his behaviour, mood and actions. Characters closely interact not only with each other but also with environment – with objects, nature, animals and weather. Characters react in a different way to objects, events, other characters' actions, weather – depending on their temperament and mood. Depending on his mood a character does the same actions in a different way. Most often character's reaction is automatic – without player's influence. A big part of gaming process is determined by artificial intelligence: an automatic reaction of a character on certain stimulus depends on his temperament. Many things in the game will be going on without player's participation, there are things that player isn't able to change.

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For the positive progress of the game, a player has to satisfy needs and wishes of a character. All character's needs have to be met to keep a character alive and happy. A character has next needs
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Each character lives through next life stages: infant, toddler, kid, child, teen, student, young adult, adult, elder, senior. When a baby is born, he gets a set of temperament traits, that was determined by the game. Living his life in a certain way, listening to the parents, and doing the same actions many times the character may obtain one or another of acquired temperament traits. All that significantly influence on the following game with that character – a player not always can make the character to do a certain action if it conflicts with the character's temperament or mood.
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For a living, a character needs money to buy food, cloth, a house with furniture, entertainment and all other such necessary things. The main source of income, in the game, is a job. A character can get his first job being a teenager. In the game there will be many different careers, some of them will be payable, the other are not. New careers will be added with increasing a level of the city.

Life in the city equally depends on all professions. Work tasks of different professions often connected. Sometimes they have to work together to achieve required result. There are NPC in the city, who can give a character additional tasks, if player wants.

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Most characters will live in a house. A house – it's a certain size lot of land with a building on it, where the character lives, satisfying his needs, where his family lives. A player can change any object of the house depending on his taste and preferences. Also, player can buy a ready house and place it on chosen lot. All process of building a house is made through choosing a ready layout or ordering a customized one from an Architect. Constructors build a house – a player see a video after the house is done.

Player can buy a furnishing for the house from the store and decorate the house according to his/her taste. Otherwise, furnishing can be ordered from a Furniture Master, then player can choose a shape, colour, size, etc.


















Most characters will live in a house. A house – it's a certain size lot of land with a building on it, where the character lives, satisfying his needs, where his family lives. A player can change any object of the house depending on his taste and preferences. Also, player can buy a ready house and place it on chosen lot. All process of building a house is made through choosing a ready layout or ordering a customized one from an Architect. Constructors build a house – a player see a video after the house is done.

Player can buy a furnishing for the house from the store and decorate the house according to his/her taste. Otherwise, furnishing can be ordered from a Furniture Master, then player can choose a shape, colour, size, etc.

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Clothing for a character can be bought in a store. Besides, special cloth can be ordered from a Stylist, where player will be able to choose a shape, colour, and different parts of a cloth. At the character's wardrobe player can set different attires for different purposes: for sleeping, sport, home, outside, party, etc.

Adventure part of the game is based on researching the planet Trinity and it's resources, discovering features of local plants, animals and weather. An example how it is going to work in the game: before making a meal from a wiled plants, fruits, vegetables, fish, or animals – a botanist or zoologist has to find it first, then scientist at a lab will check it, and then from radio/TV results will be told to the public. Afterwards chefs will figure out some dishes with new ingredients. And only after all that, new recipes will be available for the public at cooking books and magazines. Before that, on the first level of the city, citizens will eat supplies brought from Earth at local canteen for free. Then that canteen will be changed into bistro and new dishes and beverages will be sold for money. Also, characters will be able to buy new food ingredients at local grocery store and try to cook new recipes by themselves.

For building, new materials become available depending on researchers' discoveries – colour glass, new metals, and wood.

To explore whole continent takes a lot of game time and going on with different additional difficulties and surprises because of unexpected interactions with unstudied animals, plants, phenomenons, etc.

This game doesn't have one storyline. Game's story absolutely depends on the player and can be played differently by different players. Throughout the entire game the player is accompanied by an unsurpassed sense of humour and charisma of the game world. In fact, the game is endless life simulation, that allows players to play it during many years.

All the above information is just a very short review of the idea of that project and includes very small amount of details of the game process, which Trinity Mysterious System will include a lot. The details of the gaming process are one of the most important and determining features in the game, they will make TrinityMS unique.

This game doesn't have one storyline. Game's story absolutely depends on the player and can be played differently by different players. Throughout the entire game the player is accompanied by an unsurpassed sense of humour and charisma of the game world. In fact, the game is endless life simulation, that allows players to play it during many years.

All the above information is just a very short review of the idea of that project and includes very small amount of details of the game process, which Trinity Mysterious System will include a lot. The details of the gaming process are one of the most important and determining features in the game, they will make TrinityMS unique.

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Octopus Entertainment LTD

The young and ambitious team of Ukrainians in Canada and Ukraine - Octopus Entertainment, is brought together with a positive vision of the world, shared love to computer games, creativity, learning new and creation of the impossible.

Our potential – talented, hard-working and cohesive team of game developers, writers, designers, artists and programmers.

octopus-ent.com 

Contacts

Victoria, British Columbia, Canada

trinity@trinityvideogame.com